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Stonks War is a skill-fed money market desk on Robinhood Chain. Goblin Genesis is the stake seat. Protocol fee is 0.1% on settled activity only.

1. Product (locked)

Stonks War is a competitive finance desk on Robinhood Chain (4663). The main project is not "an NFT collection with a website." The main project is a live skill + market activity economy where real ETH moves, settles, and pays out - and where staked Goblin Genesis seats share a thin cut of that flow.

Three layers of the same product:

  • Layer 1 - Skill markets (the engine): players lock ETH into skill rooms (duels, clashes, leagues, moments when open). Windows settle from live prices. Winners claim net pots. This is where volume and fair competition live.
  • Layer 2 - Army seat (Goblin Genesis): a fixed 10,000-unit stake pass. You mint, stake, and hold weight in the army vault. Stakers are not "just collecting PFPs" - they are the permanent side of the desk that shares protocol activity when volume exists.
  • Layer 3 - Stock print (phase 2): the same staked army is the recipient path for tokenized stock distribution when that desk opens. Print is yield for the army, not a separate brand.

Homepage / War Room lead with the army desk first because cold start needs a clear seat. Skill rooms open after mint volume - they are delayed, not deleted from the design.

2. Full product loop

1
Mint
1 free + paid extras
2
Stake
Vault weight by unit
3
Play
Skill rooms (when open)
4
Settle
Live market data
5
Share + print
0.1% fee + stocks L2

Anyone can play skill rooms when they open. Staking a goblin is optional for play, but it is how you sit on the army side of the fee split and later stock print.

Genesis is live on Robinhood mainnet. Phase 1 partner allowlist is open (1 free + paid). Public is owner-gated later.

3. Economics (how money moves)

Economics are built around activity first, then the army share. Goblins do not magically print yield with zero volume. They share a small protocol cut when real ETH settles through the desk.

A. What the project charges

  • Protocol fee: 0.1% of a settled pot only (ten basis points, feeBps = 10). Not 1%. Not on deposits that pure-refund. Only when a room settles for real.
  • Of that 0.1% fee: 50% to the army vault (staked goblins, weight by unit), 50% to platform treasury (ops / growth).
  • Players still get almost the whole pot. 99.9% of a settled pot stays in the winner / claim path under room rules.

B. Where activity comes from

  • Skill rooms (main volume engine when live): 1v1 duels, sector clashes, mega leagues, market moments. Players lock real ETH. Settler scores from live market data. This is the competitive finance core of Stonks War - not a side toy.
  • Cold start order: ship army mint + stake first so the seat exists; open skill rooms when the army is real. Delaying rooms is sequencing, not removing them from the product.

C. Army seat (Goblin Genesis)

  • Supply: 10,000 fixed.
  • Mint Phase 1 (partner allowlist): 1 free + up to 4 paid @ 0.001 ETH | max 5. Holders of partner collections only.
  • Mint Phase 2 (public): full paid @ 0.001 ETH | max 5 | no free unit.
  • Paid mint ETH: sent directly to mint treasury on each paid mint (not held on the NFT contract).
  • Stake: locks the unit into the army vault; weight drives share of the army half of the 0.1% fee.
  • Claim: stakers pull ETH from the vault when fees have accrued.
  • Phase 2: same staked seats are the path for tokenized stock print epochs.

D. Money flow (plain)

[Players] lock ETH into skill rooms / markets (when open)
    |
    v
[Settle] live prices -> winners get ~99.9% path
    |
    +--> 0.1% protocol fee
            |
            +--> 50% army vault --> staked goblins claim ETH
            +--> 50% treasury  --> platform

[Army seat]
  P1 allowlist: 1 free + paid extras @ 0.001 ETH
  P2 public: full paid @ 0.001 ETH
    -> stake -> vault weight -> claim fee share
    -> later stock print to same stakers

[No activity] = zeros on desk (honest). Fee share needs real settle volume.

E. What we are not selling

  • Not a pure PFP mint with no desk behind it.
  • Not a prediction-market homepage brand.
  • Not a high-fee rake product - the protocol take is deliberately thin (0.1%).

Desk stays product-focused (mint, army, phases). Full fee math lives only in this Docs section.

4. Contracts (live)

Goblin Genesis is live on Robinhood Chain mainnet (4663). Skill-room contracts deploy later.

Loading deployment…
  • Mint phases: 0 closed · 1 partner allowlist · 2 public (owner flips; no on-chain timer).
  • Royalties: 5% ERC-2981 to treasury; enforce via OpenSea Creator Studio + 721C.
  • Pre-reveal: one hidden metadata URI until owner reveal().

5. Surfaces

SurfaceJobState
War RoomEntry corridor / stationsOpen
DeskCensus, record, economicsLocked product
MintP1 allowlist free+paid · P2 public paidPhase 1 open
ArmySample lineup / inspectOpen (preview)
AccountConnect, balance, your goblins after mintOpen
WarsSkill room inventory mapPhase 3 shut
DocsThis briefingOpen

6. Skill rooms (phase 3 open order)

These rooms are part of the main design. They are the activity engine that makes the 0.1% fee real. They open after mint/army cold start - not because they were cut from the project.

  • 1v1 Duels - equal-ETH skill rosters; highest skill signal; first room to reopen after mint volume.
  • Sector Clashes - parimutuel A/B sector pools.
  • Mega Leagues - salary-cap tournaments, seasonal.
  • Market Moments - short bull/bear micro windows.

Until open, the map stays honest: shut. No fake enter buttons. See War Gates.