1. Product (locked)
Stonks War is a competitive finance desk on Robinhood Chain (4663).
The main project is not "an NFT collection with a website." The main project is a
live skill + market activity economy where real ETH moves, settles, and pays out -
and where staked Goblin Genesis seats share a thin cut of that flow.
Three layers of the same product:
-
Layer 1 - Skill markets (the engine):
players lock ETH into skill rooms (duels, clashes, leagues, moments when open).
Windows settle from live prices. Winners claim net pots.
This is where volume and fair competition live.
-
Layer 2 - Army seat (Goblin Genesis):
a fixed 10,000-unit stake pass. You mint, stake, and hold weight in the army vault.
Stakers are not "just collecting PFPs" - they are the permanent side of the desk that
shares protocol activity when volume exists.
-
Layer 3 - Stock print (phase 2):
the same staked army is the recipient path for tokenized stock distribution when that desk opens.
Print is yield for the army, not a separate brand.
Homepage / War Room lead with the army desk first because cold start needs a clear seat.
Skill rooms open after mint volume - they are delayed, not deleted from the design.
2. Full product loop
1
Mint
1 free + paid extras
2
Stake
Vault weight by unit
3
Play
Skill rooms (when open)
5
Share + print
0.1% fee + stocks L2
Anyone can play skill rooms when they open. Staking a goblin is optional for play,
but it is how you sit on the army side of the fee split and later stock print.
Genesis is live on Robinhood mainnet. Phase 1 partner allowlist is open (1 free + paid). Public is owner-gated later.
3. Economics (how money moves)
Economics are built around activity first, then the army share.
Goblins do not magically print yield with zero volume. They share a small protocol cut
when real ETH settles through the desk.
A. What the project charges
-
Protocol fee: 0.1% of a settled pot only
(ten basis points,
feeBps = 10).
Not 1%. Not on deposits that pure-refund. Only when a room settles for real.
-
Of that 0.1% fee:
50% to the army vault (staked goblins, weight by unit),
50% to platform treasury (ops / growth).
-
Players still get almost the whole pot.
99.9% of a settled pot stays in the winner / claim path under room rules.
B. Where activity comes from
-
Skill rooms (main volume engine when live):
1v1 duels, sector clashes, mega leagues, market moments.
Players lock real ETH. Settler scores from live market data.
This is the competitive finance core of Stonks War - not a side toy.
-
Cold start order:
ship army mint + stake first so the seat exists; open skill rooms when the army is real.
Delaying rooms is sequencing, not removing them from the product.
C. Army seat (Goblin Genesis)
- Supply: 10,000 fixed.
- Mint Phase 1 (partner allowlist): 1 free + up to 4 paid @ 0.001 ETH | max 5. Holders of partner collections only.
- Mint Phase 2 (public): full paid @ 0.001 ETH | max 5 | no free unit.
- Paid mint ETH: sent directly to mint treasury on each paid mint (not held on the NFT contract).
- Stake: locks the unit into the army vault; weight drives share of the army half of the 0.1% fee.
- Claim: stakers pull ETH from the vault when fees have accrued.
- Phase 2: same staked seats are the path for tokenized stock print epochs.
D. Money flow (plain)
[Players] lock ETH into skill rooms / markets (when open)
|
v
[Settle] live prices -> winners get ~99.9% path
|
+--> 0.1% protocol fee
|
+--> 50% army vault --> staked goblins claim ETH
+--> 50% treasury --> platform
[Army seat]
P1 allowlist: 1 free + paid extras @ 0.001 ETH
P2 public: full paid @ 0.001 ETH
-> stake -> vault weight -> claim fee share
-> later stock print to same stakers
[No activity] = zeros on desk (honest). Fee share needs real settle volume.
E. What we are not selling
- Not a pure PFP mint with no desk behind it.
- Not a prediction-market homepage brand.
- Not a high-fee rake product - the protocol take is deliberately thin (0.1%).
Desk stays product-focused (mint, army, phases). Full fee math lives only in this Docs section.
4. Contracts (live)
Goblin Genesis is live on Robinhood Chain mainnet (4663). Skill-room contracts deploy later.
Loading deployment…
- Mint phases: 0 closed · 1 partner allowlist · 2 public (owner flips; no on-chain timer).
- Royalties: 5% ERC-2981 to treasury; enforce via OpenSea Creator Studio + 721C.
- Pre-reveal: one hidden metadata URI until owner
reveal().
5. Surfaces
| Surface | Job | State |
| War Room | Entry corridor / stations | Open |
| Desk | Census, record, economics | Locked product |
| Mint | P1 allowlist free+paid · P2 public paid | Phase 1 open |
| Army | Sample lineup / inspect | Open (preview) |
| Account | Connect, balance, your goblins after mint | Open |
| Wars | Skill room inventory map | Phase 3 shut |
| Docs | This briefing | Open |
6. Skill rooms (phase 3 open order)
These rooms are part of the main design. They are the activity engine that makes the
0.1% fee real. They open after mint/army cold start - not because they were cut from the project.
- 1v1 Duels - equal-ETH skill rosters; highest skill signal; first room to reopen after mint volume.
- Sector Clashes - parimutuel A/B sector pools.
- Mega Leagues - salary-cap tournaments, seasonal.
- Market Moments - short bull/bear micro windows.
Until open, the map stays honest: shut. No fake enter buttons.
See War Gates.